Lisp Practice
Today I decided I would have a little fun with Lisp. I wanted to try and make a program that you can type in a function and get a graph of it.
I started off with a function that takes an $x$-value and a list of coefficients, and evaluates the polynomial defined by those coefficients. Here’s the function:
(defun poly (x a)
(let ((result 0) (n (length a)))
(dotimes (k n)
(setq result (+ (* (nth k a) (expt x (- n k 1))) result)))
result))
And here’s using it to evaluate the polynomial $2x^{3} - x^{2} + 5x - 10$ at $x = 3$:
(poly 3 '(2 -1 5 -10))
Then I thought how to turn each of those points into an ASCII-art graph.
The polt function uses two nested dolist
loops iterating over a list of x-values and y-values, and then at each point, it has to decide domehow whether to plot a point (by returning “#” insread of the background character). The simplest solution is to only plot it if $y = f(x)$ and don’t otherwise, but this only works when lines cross exactly over the gridline.
After considering a number of other methods, I decided on the method that mattbatwings used in his Minecraft graphing calculator. This represents a function as 3D surface in $x$ and $y$, and then plotting all the points where the surface crosses the $x$-$y$ plane at $z=0$.
This function makes that decision. It takes the function $f$, the $x$ and $y$ coordinates, and $d$ which represents the distance between gird lines.
(defun zerocross (f x y d)
(or
(eq (< 0 (funcall f x y)) (> 0 (funcall f (- x d) y)))
(eq (< 0 (funcall f x (- y d))) (> 0 (funcall f x y)))
(eq (< 0 (funcall f x y)) (> 0 (funcall f (+ x d) y)))
(eq (< 0 (funcall f x (+ y d))) (> 0 (funcall f x y)))))
If there is a sign change in the function close to the point, it returns t
, otherwise it returns nil
.
Now all that’s left to do is iterate over the provided ranges and call zerocross
at each x- and y-value, and if there is no zero crossing, return the “background” characters.
axis
returns a line character if it is on the axis, and dots for a grid at increments of 2.
(defun axis (x y)
(if (and (= 0 x) (= 0 y)) "+"
(if (= 0 x) "|"
(if (= 0 y) "-"
(if (and (= 0 (mod x 2)) (= 0 (mod y 2))) "." " ")))))
range
is an emulation fo the Python range
function, which returns a list of numbers from min
up to max
in increments of step
.
(defun range (min max step)
(let ((l nil) (c min))
(loop
(push c l)
(setq c (+ c step))
(when (>= c max) (return l)))))
plot
then iterates over the entire x-y plane within the given range, and plots the function:
(defun plot (fx tx fy ty s fun)
(with-output-to-string (out)
(dolist (y (range fy ty s))
(dolist (x (range fx tx s))
(princ (if (zerocross fun x y s) "#" (axis x y)) out))
(terpri out))))
If you’re interested in the whole code, here it is: plot.lisp
Here’s using it to plot the function $y^{3} + x^{2} - 10x - 70 = 0$:
(princ
(plot
-20 20 ; x-values
-20 20 ; y-values
1 ; step in each direction
(lambda (x y) (+ (poly x '(1 -10 0)) (poly y '(1 0 0 -70))))))
This produces this neat graph:
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###########
. . .#################. . . . . . . . .
#### |####
. .## . . . . . . | . ##. . . . . . . .
## | ##
----##-------------+---##---------------
## | ##
. ##. . . . . . . | . .## . . . . . . .
## | ##
###. . . . . . . . | . . .###. . . . . .
## | #####
. . . . . . . . . | . . . . ######. . .
| #######
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| #
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Pretty neat! An easy self-introduction to a programming language I though I’d never learn. Maybe I’ll take some time to learn more.
And here’s a bigger example: $x\sin\left(0.2\pi x\right)-y=0$:
(princ
(plot
-50 50 ; x-values
-50 50 ; y-values
1 ; step in each direction
(lambda (x y) (- (* x (sin (* x pi 0.2))) y))))
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