dragoncoder047’s blog

random thoughts about nonrandom things

Articles tagged with language-design

Pointer Soup

By dragoncoder047

I never realized that the concept of a pointer could get so confusing. Over the last two months I came up with a number of different ideas that all involve pointers and got my brain all twisted up in knots when I got to the pointer part.

When I left …


A Hash-Mapped Mess

By dragoncoder047

It has not been a good week. I set out on Tuesday to actually add real objects to PICKLE, with a hashmap of properties and multiple inheritance and everything. Suffice to say, that wasn’t easy. Between null pointer dereferencing, sloppy APIs, and an incomplete algorithm, it took several hours …


The Lesser of Two Evils

By dragoncoder047

I’ve been trying to write some of the code to implement PICKLE’s parser and evaluator – it’s not going well. The hard part is that everything in PICKLE is done using continuation-passing style. Everywhere the evaluator has a chance of calling user code (that may capture a continuation …


The God Language

By dragoncoder047

I did a lot. In the two months since I last shared something I’ve worked on no less than four different projects, all while trying to slip them in between an avalance of schoolwork and college applications. Oh, and I also spent a week sick with COVID-19. (It’s …


Continuations and the thunk queue

By dragoncoder047

After I made the last post – where I decided that PICKLE would be done in continuation-passing style – I revisited one extremely simple toy programming language done in continuation-passing style I found online (here). I figured it would be a good example of how I could implement PICKLE. The only problem …


It's September!!

By dragoncoder047

Unfortunately that time of year has crept up… school has started again. And not just any kind of school: I find myself in 12th grade, balancing seven classes, two with AP tests at the end, three with huge final projects. I’m also trying to apply to college at …


PICKLE Has Regular Expressions, Apparently

By dragoncoder047

I worked for a while last week on the PICKLE implementation in Python. As I no longer have to work on the garbage collector, after I wrote a little “glue code” I immediately dove into the core functionality of PICKLE: the pattern-matching engine. Once I get the algorithm down, I …


Powerful PICKLE Pattern Matching

By dragoncoder047

I did a lot of work on Tinobsy, the garbage collector for PICKLE. It’s pretty robust now, and passes all my tests – plus I translated it to C++ so I can take advantage of C++’s syntactic sugar for objects. All I think that I’ll be doing with …


Yet Another Garbage Collector

By dragoncoder047

Yet again I find myself writing a garbage collector.

I did a little work on PICKLE’s Javascript implementation, and perhaps Javascript is not the right choice. Because Javascript’s inheritance model is so similar to PICKLE’s, yet slightly different, implementing the inheritance (even with ES6 Proxys) is …


Pickle Tokenizer

By dragoncoder047

I’m starting to work on my Pickle programming language, this time in Javascript. After only a few days’ work, I’m surprised I got so much working. Currently I have both the tokenizer and the inheritance system working. The syntax of Pickle is pretty much in place now, and …


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