dragoncoder047’s blog

random thoughts about nonrandom things

Articles tagged with language-design

Pickle Tokenizer

By dragoncoder047

I’m starting to work on my Pickle programming language, this time in Javascript. After only a few days’ work, I’m surprised I got so much working. Currently I have both the tokenizer and the inheritance system working. The syntax of Pickle is pretty much in place now, and …


Manual Memory Management Madness

By dragoncoder047

I’ve been working quite a lot on my second programming language attempt, PICKLE. Admittedly, programming it in C has been a real chore. I started following the Make-A-Lisp tutorial to try to give myself some plan for executing PICKLE. Mal, unfortunately, recommends dynamically typed languages; that unfortunately is a …


Pickles!

By dragoncoder047

I’ve been playing around a little bit with LIL on my ESP32 arduino. It works, but there are a few things I don’t like. LIL isn’t object-oriented by default, so I can’t do a lot of what I am used to writing code in Javascript and …


TEHSSL

By dragoncoder047

I started writing a new programming language, TEHSSL, a few days ago. Starting from scratch (again!) wasn’t easy, and I’m nowhere near done yet. I have got two things working so far: the garbage collector, and the tokenizer. I have no idea how to handle the glue in …


uLisp Thoughts

By dragoncoder047

For a while I have been trying to work out some bugs in David Johnson-Davies’ uLisp interpreter for Arduinos. I ported some macro and quasiquote extensions for an older version of uLisp to the current version, and apparently I did not do something right – it crashes whenever I try to …


How I came up with Phoo

By dragoncoder047

Several moths ago I stumbled upon Gordon Charlton’s Quackery language while paroosing Github for something. Usually I don’t pay much attention to obviously irrelevant search results, but this one seemed worth a look. I found Quackery to be a simple stack-based semi-compiled language that makes infrequent use of …


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