Stuff I do
Last updated: Sun 08 September 2024
Electronics
Roboraptor Upgrades
Status: Work in progress
In 2014 my parents bought me a Roboraptor, and as toys go it couldn’t stand up to my style of playing with it — a few years later it broke. Not to worry – broken toys are not trash, the’re canvases for further tinkering! Since I really enjoy robotics, electronics, and programming, I took the Roboraptor apart and set a goal to cram as many new features into the original housing as I could, while taking away as little as possible of the original functions. As I have learned new things with electronics, I’ve been constantly revising my plans. There is a blog post series starting with this post that details the work I have done, as well as a YouTube playlist.
Armdroid
Status: Archived
In early 2022 I discovered two old Armdroid 1000’s and their accessories in the back of my engineering teacher’s storage closet, remnants from the days that my school taught PLTW Computer Integrated Manufaturing. I put together a website with pictures of the robots and links to other resources I found on the Web. Have a look at it here. This site also documents my efforts to reverse-engineer the Armdroid and control it with an Arduino Uno, which were successful. I have since graduated, and no longer have access to the Armdroid, so I will not be posting any more updates to this - the only reason I haven’t archived the GitHub repository is because it would disable the GitHub Pages site.
Games
Parasite
Status: Work in progress
On August 18, 2023, I dreamed up an idea for a computer game. The basis of the idea would be that the player would be accompanied by a number of non-player agents controlled by neural networks. The level could only be beaten if the non-player agents completed the goal – the goal cannot ever be completed by the player (that would defeat the purpose of the whole game). I chose snakes as the player characters, and the result was the game Parasite. Unfortunately, I’m a terrible level designer – there aren’t any! You can play (around with) it here or view the source code on github. If you have any ideas for levels please do send them my way via a github issue.
Langton-Music
Status: Complete, update in progress
In late June 2022 I had the idea to try and create music from Langton’s Ant and other types of two-dimensional Turing machines. The little simulator I built isn’t terribly polished in terms of UI, but it works, and I actually managed to set it up so it is installable as a progressive web app. I haven’t had much of a chance to play around with it. You can find it here. Bug reports and feature requests can go on GitHub Issues, and everything else can go on this conwaylife.com forum thread.
Tools
Schemascii
Status: Complete, update in progress
In late September 2022 I was fooling around with the PCB’s of the Armdroid (see above) and wanted to make circuit diagrams. I am not trained in and major EDA software like KiCad, and none I know of run in a web browser at any rate, so I decided to do ASCII art drawings. The closest thing to what I wanted – Jovansonlee Cesar’s svgbob – doesn’t quite work the way I wanted it to, so I wrote my own program. Schemascii is designed specifically for circuit diagrams, and is written in Python so it can be embedded into a Python-Markdown-rendered site (such as my blog). There is also a CLI program for rendering standalone images. Schemascii is on GitHub: https://github.com/dragoncoder047/schemascii In May 2023 I added a web playground (quite crude at the moment) that runs Schemascii locally using Pyodide – here: https://dragoncoder047.github.io/schemascii/.
Programming languages
PICKLE and Tinobsy
PICKLE Status: Concept
Tinobsy Status: Complete
PICKLE is my latest idea of a programming language, designed around some clever syntactic features that allows embedding of arbitrary string data inside the code, as well as user-definable custom operators and operator overloading. Currently PICKLE itself is only described in a series of blog posts, but Tinobsy, the underlying type system and garbage collector that will soon form PICKLE, has been implemented here.
uLisp fork
Status: Work in progress
I wanted to be able to embed a scripting language on an Arduino so I don’t have to use a C compiler on another computer to reprogram it. At the time, uLisp didn’t quite work because it was difficult to add extensions, so I fooled around for a while and then settled on LIL (see below). In late March 2023 a new version of uLisp was released that makes extensions a lot easier, and so I decided I would use uLisp after all as a scripting language for my microcontroller (because it works and is well-supported) instead of LIL. In the process of working with it, I found a lot of bugs and was able to fix them, and also offer improvements, some of which have been merged upstream. I also wrote some of my own extensions. And, after I got sick of the primitive Arduino serial monitor, I wrote my own Python bridge program that gives you a little nicer interaction experience when connected to a microcontroller running uLisp (although it does have a considerable number of bugs in and of itself). The code is here: https://github.com/dragoncoder047/ulisp-esp32
LILduino
Status: Complete
After several false starts with older versions of uLisp and writing my own languages, I found that LIL runs on a microcontroller. I wrote a few C++ extension modules that hook into a few Arduino functions and libraries (GPIO, SD, cards, infrared communication, regular expressions, etc.), and basically have turned LIL into a crude operating system for any microprocessor that has enough horsepower to run it. Code here: https://github.com/dragoncoder047/lilduino
Phoo
Status: Abandoned
Phoo was a little scripting language I invented based on the principle that everything is a stack. I abandoned it in May 2023 after it proved extremely difficult to maintain. Phoo started as a Javascript port of another scripting language called Quackery, but took a left turn early on in development and is nothing like Quackery anymore. Phoo, when it worked, was a whole lot faster than Quackery and the code is impressively concise compared to the equivalent Javascript or Python; but unfortunately when it broke, it gave sone of the most cryptic and unhelpful error messages of any programming language I’ve ever seen, second only to a C++ coredump – not to mention it’s a pain to debug in the Javascript debugger. (You learn from your failures!) I haven’t used Phoo “in” anything, and probably never will, and the shell is broken, but if anyone ever gets it working again Phoo has loads of possibilities of what can be done because it is just a general purpose programming language. Javascript source code on Github. Phoo’s documentation is a bit primitive, cobbled together by a little Python script, but everything that needs to be documented is documented relatively thouroughly on that link for the outward-facing Phoo words, and as JSDoc comments for Phoo’s internals.
Miscallaneous
Thuepaste
Status: Complete
For a brief spat in March 2022 I got myself obsessed with the Thue programming language and wrote a little interpreter for it and a few demo programs, which are included along with a bunch of other demos I found on the internet. I came up with an idea for an algorithm that would determine the probability of any given Thue-machine halting, but without actually running it. Unfortunately, no matter what approach I took to trying to implement it, it either crashed, got stuck in a loop for hours, or ran out of memory. My idea seems like it would work, I just can’t figure out how to implement it. Aside from making more demo programs, I don’t think I’ll get back to this much at all.